Northeast Minneapolis-based software developer Bust Out Solutions recently announced the release of their first mobile game, Brahmageddon. The foray represents something bigger for the 14 person firm looking to explore greater opportunities in the space under the brand name ‘Bust Out Games’.
Brahmageddon (named after the Hindu god of creation) is simple by design — it’s where Whac-A-Mole meets Hindu demons for Apple’s iOS:
“It’s mayhem in ancient India! Cannibal demons are popping up everywhere! Brahmageddon is nigh! Yet all hope is not lost, for your fingertips possess the awesome power of … demon smiting! Will you wield that power? Will you heed the hero’s call? Well, look at their smug little faces. Don’t you just want to bonk them on the head?”
Bust Out Solutions Founder and CEO Jeff Lin described both the excitement of this endeavor and the constraints associated with incorporating a new discipline into their repertoire.
“We were initially encouraged by others in the Minnesota tech community to experiment in the area. Some of us were hobby gamers, but we had never designed and built our own before, so we started downloading and playing as many games as we could. From there, we began learning about game design/ mechanics, reading books and basically studying it like you would anything new. We approached it like we would a client project and tracked the investment of our resources…it took us six months part time, but the experience was really rewarding and we have already started prototyping our second game with a greater focus on ROI.”
Brahmageddon’s music was was orchestrated by Ben Huggett, featuring local tabla player Marcus Wise. It was coded by Paul Cantrell with illustrations by Dan Anderson and graphic design by Andrew Bessler. Bust Out Solutions got its start in custom software circa 2004; current clients include: Best Buy, GovDelivery, Minnesota Public Radio and the St. Paul Chamber Orchestra.