GlitchHQ will be across the street from the Carlson School of Management on the University of Minnesota’s West Bank campus at 1829 Riverside Avenue Suite 200, Minneapolis MN 55455.
On the heels of the announcement of their Advisory Council, the HQ will serve as a cultural center and innovation hub for digital games. Evva Kraikul, Executive Director of GLITCH is optimistic that the new facility will put GLITCH on a trajectory to achieving its end goals in Minnesota.
“Minnesota has incredible potential to be a leader in the digital games and technology sector. Our state has the resources and most importantly, the talent to put us on the map. GLITCH is committed to being the driving force behind opening up more opportunities to work, play, and create games. GlitchHQ and its programming is the first step towards making an impact on our region.”
GlitchHQ aims to serve the community by offering the following:
Residency Program – An initiative launched to support emerging video game studios and startups by offering affordable work spaces and access to student apprentices through the Incubator Program.
Incubator Program – An opportunity for students ages 18-32 to work on games part-time alongside GlitchHQ residents to develop skills and build their portfolios.
Workshop Series – This series of experimental workshops in collaboration with University of Minnesota faculty and local industry leaders will help fill the gap in instructional education.
Maker Space – Hardware and software can be expensive for budding game makers. They’re making these resources more accessible through GlitchHQ.
Weekly Events – Community begins by sharing experiences. Expect weekly socials, discussion groups, and play testing nights in house.
GLITCH has a couple events lined up before the residents move in. First up, on August 6th from 6-10 pm, will be Rally Cry | Video Games and the following weekend, GlitchHQ will host the Auction House. The kickoff fundraiser event will be held on August 8th from 6-10 pm, funds raised will support the upcoming programming mentioned above. Renderings courtesy of Phil Rader, Nvizeon.