Global Game Jam Turnout Grows With The Twin Cities Gaming Scene


global_game_jam_logoAnother January has come to a close, and with it, another Global Game Jam is on the books.

This year, Minnesota again had one local site, called GameCraft and hosted by GLITCH in conjunction with numerous partners and sponsors.

Held in Ralph Rapson Hall on the East Bank campus of the University of Minnesota, the event drew record numbers of game designers, programmers, artists, and musicians. The final count on Sunday morning showed 177 tickets sold for the event.  Of those attendees, 133 “jammers” registered on the official Global Game Jam site and produced 31 games in the 48 hour event.

Festivities officially started at evening with the playing of the 2016 Keynote Video revealing this year’s theme: RITUAL. Attendees then had time to pitch their game ideas in front of the group before breaking off into smaller groups to discuss their plans over the provided pizza dinner.

Screen Shot 2016-02-03 at 11.46.45 AM

First time game makers learning the ropes joined industry veterans testing the limits of their skills to fully utilize the available technology to make some amazing games.

Of the 31 games registered on the official site, 4 (Crossbow Defenders, Dark Mazes and Face Lasers, Jimmy, No!, and VR Wood Chipper Oops!) use some form of VR technology. This comes as no surprise considering the current buzz around new hardware devices. To hear some of the devs talk about their progress on Saturday’s midday check in, watch this video.

The public is invited to come play the locally made games this Friday, February 5th from 5-9PM at GLITCH HQ during their weekly PLAY /TEST event.  For those more interested in how the games were developed, from 6-9PM on February 10th at the Nerdery, IGDATC will host postmortem presentations of some of the games made at GameCraft.


Ask An Indie: Charles McGregor, Tribe Games

Andamio Games Wins Federal Grant To Develop Educational Biology Game

NE Minneapolis’ FourCubed Is Doubling Down on iGaming