Hundreds Of Oculus VR Demos Pulled From Best Buy Stores

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By Alex Heath, Business Insider

“Facebook is closing around 200 of its 500 Oculus virtual reality demo stations at Best Buy locations across the US, Business Insider has learned.

The scaling back of Facebook’s first big retail push for VR comes after workers from multiple Best Buy pop-ups told BI that it was common for them to go days without giving a single demonstration. An internal memo seen by BI and sent to affected employees by a third-party contractor said the closings were because of “store performance.”

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Play 31 The Local Gamecraft Games at Modist Brewing

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By Shaymus McLaughlin, goMN

Screen Shot 2017-01-26 at 10.30.55 AM“Thirty-one games came out of Gamecraft – last weekend’s 48-hour video game creation scramble hosted by GLITCH. And they’ll be on display this weekend.

Organizers are hosting a play party at Modist Brewing in Minneapolis Saturday night. It’s from 6-10 p.m., open to all ages, and will have game stations to show off the final products.”

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Eat Donuts and Play Local Arcade Games with The Donutron

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By Holly Harrison

If you’re a connoisseur of local games (or local donuts!), you may have heard of The Donutron: an arcade cabinet full of Minnesota-made video games that’s tucked into a corner at Glam Doll Donuts.  It’s the handiwork of Victor Thompson and Zach Johnson, two game makers and software freelancers who cowork at Glam Doll on Fridays.

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Ask An Indie: Andy Korth, Howling Moon Software

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andyrelativelylargesizedphotoWelcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Andy Korth, lead programmer on Verdant Skies and co-founder of Howling Moon Software.

What inspired you to start making games?

I’ve been interested in game development for as long as I can remember. The creative and development process has always been really appealing to me. Programming feels like playing with Legos—there’s always something new you can create from tiny building blocks. I’ve done other programming work before, like server-side business programming. That can get boring and repetitive, but game programming never does; as a game developer you’re always making something different and you’re on the cutting edge of technology.

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Ask An Indie: Ashley Godbold, Mouse Potato Games

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Ashley GodboldWelcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Ashley Godbold – Founder/CEO of Mouse Potato Games & Lead Game and Application Developer Instructor and Minnesota School of Business Richfield.

What inspired you to start making games?

The game LA Noire convinced me to go to school to learn to make the art for games. When I played this game I was in love with the fact that every store you drove by had a fully realized store front with lots of little trinkets arranged in each. Each one was so lovingly made, but it wasn’t terribly likely that you’d ever actually stop and look at each one. I decided that I wanted to do that—be the person that designed beautiful sets that would make the
player feel like they stumbled upon a hidden world.

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How GLITCH Immersion Is Training Tomorrow’s Game Developers

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Screen Shot 2016-08-12 at 7.23.51 AMThis week marks the end of the second cohort of GLITCH’s Immersion Program, an intensive 4 week course to give aspiring game developers a taste of the many different aspects that go into making a digital game.

Topics range from the initial design all the way through marketing the finished product, while participants receive hands on mentorship from local experts with opportunities to make valuable connections along the way.

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