Ask An Indie: Andy Korth, Howling Moon Software

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andyrelativelylargesizedphotoWelcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Andy Korth, lead programmer on Verdant Skies and co-founder of Howling Moon Software.

What inspired you to start making games?

I’ve been interested in game development for as long as I can remember. The creative and development process has always been really appealing to me. Programming feels like playing with Legos—there’s always something new you can create from tiny building blocks. I’ve done other programming work before, like server-side business programming. That can get boring and repetitive, but game programming never does; as a game developer you’re always making something different and you’re on the cutting edge of technology.

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Ask An Indie: Ashley Godbold, Mouse Potato Games

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Ashley GodboldWelcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Ashley Godbold – Founder/CEO of Mouse Potato Games & Lead Game and Application Developer Instructor and Minnesota School of Business Richfield.

What inspired you to start making games?

The game LA Noire convinced me to go to school to learn to make the art for games. When I played this game I was in love with the fact that every store you drove by had a fully realized store front with lots of little trinkets arranged in each. Each one was so lovingly made, but it wasn’t terribly likely that you’d ever actually stop and look at each one. I decided that I wanted to do that—be the person that designed beautiful sets that would make the
player feel like they stumbled upon a hidden world.

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How GLITCH Immersion Is Training Tomorrow’s Game Developers

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Screen Shot 2016-08-12 at 7.23.51 AMThis week marks the end of the second cohort of GLITCH’s Immersion Program, an intensive 4 week course to give aspiring game developers a taste of the many different aspects that go into making a digital game.

Topics range from the initial design all the way through marketing the finished product, while participants receive hands on mentorship from local experts with opportunities to make valuable connections along the way.

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Ask An Indie: Jason Pfitzer, Northern Heart Studios

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Screen Shot 2016-07-20 at 9.09.44 AMWelcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Jason Pfitzer – Creative Director, Northern Heart Studios

What inspired you to start making games?

It’s something I kind of always knew I wanted to do, but for the longest time seemed like a dream that would never really come true. Video games have been a part of my life for as long as I can remember, and I was always a big dreamer as a kid. I used to draw my own dungeons for The Legend of Zelda on pieces of paper and tack them up on the wall. Recently, my parents were digging through some of my notebooks I had as a kid and found some old game concepts I had worked on when I was younger. So, it’s always been on my mind, but just never saw it as a viable career option until recently.

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Saurian Closes In On $200k Kickstarter For First Person Dinosaur Game

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By Sam Schaust, Twin Cities Business

T543ECeF“Some video games are excavated. Others use fossils as their core appeal. In the case of Saurian, a dinosaur survival game from Duluth-based Urvogel Games, the latter is being developed.

Project lead Nick Turinetti is leading a 14-person team of programmers, digital artists and a dinosaur descendant (in this case, an emu) named Gerry. With nearly $200,000 financial backing, Saurian is poised to not only become one of the biggest Minnesota-made games since Oregon Trail, but also the most anatomically correct piece of dinosaur media ever created. (And yes, that accounts for the Jurassic Park movies).”

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Ask An Indie: Martin Grider, Abstract Puzzle

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MartinThis is Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Martin Grider, Lead Developer, Abstract Puzzle.

What inspired you to start making games?

One theory is that creativity is not learned, but that we “unlearn” is as we grow older. I think play is the same way. Watching my 6-year old, she’ll make up more stories and games in a half-hour of make believe than I can manage in a week. It’s like her brain is doing what our brains only do while we are asleep — leaping from one idea to the next with only tenuous connection between them, if any.

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Japan Sales Lift Minnesota Video Game Developer

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By Louis Garcia, Post-Bulletin

bjg_logo_180Big John Games, of Edina, was about to call it quits in the business of video game development in the summer of 2015.  In its early days, Big John Games found huge success developing lucrative printing software for Disney’s “The Lion King,” before becoming one of the most successful and longstanding video game developers in Minnesota.”

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