Evolve went into open beta in January and has acquired 20,000 registered users who have logged “over 100 years’ worth or game-time on the platform to-date,” says Sellke. “We’re looking at 15M members in the next 3.5 years in what’s currently a $44B market and growing.”
Created to address accessibility problems created by proprietary industry heavyweights like Valve/Steam, EA Origin, Activision/Battle.net, Evolve is fundamentally an “open, out-of-band communication and collaboration channel,” he explains.
“In an expansive industry with multiple, in-band communication silos like ours, out-of-band become inevitable. Evolve is out-of-band. Evolve is inevitable.”