Charles McGregor was introduced to video games in a way many, many, many others can relate to — Nintendo. After playing hours of classics such as “Donkey Kong Country” and “Super Mario World” on his dad’s Super Nintendo, McGregor had fallen in love with the medium.
But it took a Time Magazine article featuring an industrious young baker to really spark the next step.
“There was this young girl who started her own business,” McGregor said. “It was… like a bakery where she made cookies and pastries and stuff like that. Then, I was like, ‘What if I did that but for video games?’”
Fast forward almost two decades and McGregor’s St. Paul-based studio, Tribe Games, is releasing what is certainly its most fully realized game to date — HyperDot. In the game, wave after wave of geometrical enemies attack the player in a technicolor arena as dark synthwave bumps in the background. It’s a triple threat of visuals, sound, and coding that coalesce into an intense experience, but what seems even more intense is how the game was made. Or, more accurately, who made it.
It was just one person.