Minnesota’s First Game Dev Studio Owned & Operated by a Black Dev Releases “HyperDot”

by Alex Skjong

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Charles McGregor was introduced to video games in a way many, many, many others can relate to — Nintendo. After playing hours of classics such as “Donkey Kong Country” and “Super Mario World” on his dad’s Super Nintendo, McGregor had fallen in love with the medium.

But it took a Time Magazine article featuring an industrious young baker to really spark the next step.

“There was this young girl who started her own business,” McGregor said. “It was… like a bakery where she made cookies and pastries and stuff like that. Then, I was like, ‘What if I did that but for video games?’”

Fast forward almost two decades and McGregor’s St. Paul-based studio, Tribe Games, is releasing what is certainly its most fully realized game to date — HyperDot. In the game, wave after wave of geometrical enemies attack the player in a technicolor arena as dark synthwave bumps in the background. It’s a triple threat of visuals, sound, and coding that coalesce into an intense experience, but what seems even more intense is how the game was made. Or, more accurately, who made it.

It was just one person.

Charles McGregor.

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Building an eSports Titan With COO Brett Diamond

by Alex Skjong

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It takes a lot more than a core group of amazing players* to become a successful eSports organization. eSports, just like traditional sports, are propelled by fans first and foremost, and Brett Diamond is clearly bringing that mentality to his position as the chief operating officer of the Minnesota Røkkr. Just days before the Call of Duty League’s massive kickoff event at The Armory in downtown Minneapolis — which is also the Røkkr ‘s debut into the big time —we spoke with Diamond about cultivating a positive and inclusive fanbase, working with the famously foul-mouthed entrepreneur Gary Vaynerchuk, and what it means to finally show the eSports world how we do things here in Minnesota.

(*Thankfully, Røkkr has that part covered, too.)

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Minnesota Røkkr’s COO Tells Us Why the Team’s Launch Weekend Matchups Are a Big Deal

by Alex Skjong

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The Call of Duty League Launch Weekend at The Armory is just days away (Jan. 24-26), and that means our very own Minnesota Røkkr will be making their (hopefully triumphant) debut very, very soon. With two tough matches in the coveted final slots of both Friday and Sunday and pressure of being the home team, the team’s mettle is sure to be tested.

And that’s without the extra layers of drama sprinkled on top of both matchups.

We caught up with Brett Diamond, Minnesota Røkkr COO, to get the scoop on why both launch-weekend opponents are more than your average Call of Duty faceoff.

“I think the league did a great job of scheduling the matches for this weekend,” Diamond said. “They’ve really created a lot of great storylines between different teams and individuals. Both of the teams we’re going to play have interesting storylines behind them.”

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