Ask An Indie: Farzan Fatemi

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Welcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Farzan Fatemi, hobbyist developer

What inspired you to start making games?

I started playing video games “seriously” in college. I had played many games while growing up, but I think college was the first time I realized what rich experiences video games could be.

At around the same time I started learning programming in MATLAB for a summer research job in neuroimaging. I found out that programming was actually really fun and not as hard to start learning as I thought it would be. So I decided to take some computer science classes later on with the intent to eventually take game design courses.

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Minnesotans Can Now Buy Their Lottery Tickets Via Mobile App

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Via Star Tribune

“A company’s attempt to sell Minnesotans state lottery tickets via smartphone is meeting fierce resistance from legislators and anti-gambling activists, who say it is an unauthorized expansion of gambling. The New York company, which is called Jackpocket, began selling Minnesota lottery games Tuesday through its smartphone app, making Minnesota the first state where the service is offered, said company CEO Peter Sullivan.”

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[FIELD NOTES] IGDATC June – Going to 11: Developing a Fantasy Soccer App

The local chapter of the International Game Developers Association met in June to dig into the art and craft of making games. The two presentations focused on the logistics and challenges of creating a visual novel and the process of launching a fantasy sports app.

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Ask An Indie: Ellen Burns-Johnson

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Welcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Ellen Burns-Johnson, Instructional Designer, Allen Interactions.

What inspired you to start making games?

I’ve loved games since forever, but my professional interests have taken me down a path more aligned with learning psychology and human behavior. Several years ago I realized that good learning experiences felt very similar to my favorite games—challenging, evolving, complex, and emotionally engaging.

At what age did you create your first game?

When I was 30! I made a Twine game at the Midwest Game Jam.

What formal training do you have that has helped you?

My background as a learning experience designer has helped me quite a lot in thinking about game dynamics and working with development teams.

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[FIELD NOTES] IGDATC May | NES and App-Integrated Board Game Development

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The members of the International Game Developers Association Twin Cities gathered once again in May to learn from local experts and game makers. The topics of the evening were NES development and an in-depth look at Mansions of Madness, an app-integrated game published by Roseville-based game titan Fantasy Flight Game.

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Ask An Indie: Audrey Axt, ADX Labs

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Welcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The indie: Audrey Axt, Game Designer/Concept Artist with ADX Labs.

What inspired you to start making games?

My mom was a huge gamer and tech geek when I was a kid. She introduced me to Nintendo and Sega…and she even kept an old Atari from when she was a teen. So I’ve always associated gaming with family. Games are shared experiences, and there’s nothing more rewarding than creating an experience that someone you care about can take part in.

At what age did you create your first game?

Last year! At age 30.

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Local Makers Rep The Game Developers Conference, Jam on Trains, And Demo Pinbrawl

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The Game Developers Conference just wrapped up its 31st year, treating thousands of attendees to roundtable discussions, tutorials, summits and product booths.

Industry titans like Sony and Microsoft made their usual appearances, but the five-day event was so many independent game creators including a healthy presence from the Twin Cities area.

GLITCH and Power Leveling

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