Local Educators Get Big Response On Kickstarter for Computing Game

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By John Ewoldt, Star Tribune

“Fourteen hours after Paul and Alyssa Boswell launched a Kickstarter campaign for a game designed to teach about computers, they met their $48,000 goal. Then, things went into an infinite loop.  On Thursday, nine days after the campaign started, the Shoreview couple had raised $194,000 from more than 2,100 backers.”

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Ask An Indie: Mark LaCroix, Noble Robot

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Welcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Mark LaCroix, Director, Noble Robot

What inspired you to start making games?

For over a decade, I have worked professionally as a filmmaker, web developer, audio engineer, and motion graphics designer. I often jump from medium to medium, trying to further develop my voice as an artist. I’ve always been equally a visual designer, a technologist, and a storyteller, and have never been satisfied doing any one thing.

When I was in elementary school, I would spend recess in the computer lab building choose-your-own-adventures in HyperCard. In middle school, I made interactive animations in Flash and created mods for Quake and Quake II. In high school, I taught myself BASIC in order to create text adventure games on my graphing calculator.

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Minnesota Startup Evolve Is Shutting Down

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Via News Release

“Evolve or Die”. These were words our company [Evolve] lived by. But sometimes there isn’t a choice. And despite our desire and best efforts to find another way forward, we’ve run out of options. This is not the time to dissect all the reasons for how we reached this point, but there were a few major contributors: Lack of a viable business model; Investor funding to build viable alternatives (HQ 2.0 and Arenas); Failed acquisition; Stiff competition.”

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The Turing Tumble Debuts On Kickstarter To Teach Programming Fundamentals

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By John Biggs, TechCrunch

“When the lights go out and the entire world is thrust into the technological nether, we’ll need board games like Turing Tumble. Created programmer Paul Boswell – he’s well known for programming complex games for Texas Instruments calculators – and maker Alyssa Boswell, the Turing Tumble lets you use small parts to create logic flows in order to solve puzzles.”

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Big John Games Reflects On 27 Years Of Making Games In Minnesota

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In an Edina office complex, a small team of dedicated game makers is building an international audience where Big John Games president Ken Patterson has been developing games since 1991. He began by making PC games, but jumped to the Game Boy Advance when asked to create a version of the 1987 NES classic Shadowgate for the handheld system. This meant that he was now a Nintendo developer–a distinction that lasts a lifetime.

Formerly Digital Content LLC, Ken renamed the company in honor of his father, Big John Patterson. The two had worked together since the mid 1990s, but when Big John suffered a heart attack in 2003, they made the name change.

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Can Oregon Trail Creators Do It Again?

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By Greta Kaul, MinnPost

“Conceived for a class at a public school in Minneapolis, “Oregon Trail,” is among the most popular educational computer games of all time. It loaded students in virtual covered wagons and sent them from Missouri to Oregon in a simulation of 19th-century westward expansion, contending with broken wagon axles, cholera, snake bites and river crossings along the way.”

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Ask An Indie: Ari Carrillo, DevNAri

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AriCarrilloWelcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Ari Carrillo, Artist & Designer, DevNAri

What inspired you to start making games?

My background is in computer graphics and animation, but I grew up in Mexico watching anime and playing video games. Film is a powerful tool to tell great stories, but I feel that lately, games have also become capable of not only telling wonderful stories but also engaging their audience more than film.   Even more exciting, players interact directly with the characters and the events of a game, often changing the course of the story, thus creating a more personal and unforgettable experience.

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It’s Game On At Minnebar For MMMIMA2

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Earth Beat VR

By Troy Strand

Nestled the Learning Center at Best Buy on Saturday was an increasingly familiar site: Minnesota game developers showing off their latest creations.

MinneBar played host to the second annual Mega Minne Multi Indie Mini Arcade (MMMIMA2) last week, featuring twelve video games by the following local developers:

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