Ask An Indie: Nick Miller, Graveck Interactive

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Welcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Nick Miller, Lead Engineer, Graveck Interactive

What inspired you to start making games?

At age 6, my cousin introduced me to D&D. I barely understood what was going on, but I was hooked for life. Simultaneously, the NES craze had just started up. Add to this the fact that my family was into board games, and I was at the center of this perfect little maelstrom. As I learned reading, writing, and math at school, games were just a natural extension of the process.

I remember, circa third or fourth grade, that students were tasked with bringing in material to read for class. Other kids were bringing in Goosbumps and Highlights magazines. I was bringing in the Axis & Allies rulebook, Nintendo Power, and Mentzer D&D manuals (the red box!)

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Ask An Indie: Tommy Sunders, Space Mace

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Welcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie:  Tommy Sunders, Game Designer & Artist at Space Mace.

What inspired you to start making games?

Games and creativity have pretty much always been part of my life. Growing up, making games seemed like the coolest thing in the world. I would sink hours into terrible games if you could make your own levels (look up Penny Racers for the N64). Games as a medium are still so young, there’s so much exciting untouched potential to explore.

At what age did you create your first game?

12 or 13ish? My parents sent me to a summer video game camp at the U of M that taught kids to code by making games. I pretty quickly learned that programming wasn’t really my thing.

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VR Startup ZeroLight Taps Minnesota Gaming Vet Chip Pedersen To Lead Local Outpost

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Virtual reality has exploded in the last few years in video games and now it’s poised to make strides in the automobile industry with a bump from Minnesota.

ZeroLight Limited, based out of the UK dba ZeroLight USA has been developing virtual reality solutions for automotive retailers over the past few years and they recently hired industry veteran Chip Pedersen as Director of Product Development to plant a flag in Minnesota.

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Ask An Indie: Patrick Swinnea, Peacock Games

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Welcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Patrick Swinnea, Peacock Games

What inspired you to start making games?

I grew up in the 80s on a steady diet of movies, cartoons, video games and Bible stories. The thing I took from all it was an awareness of the power and importance of storytelling. For me, movies were the ultimate form of story, and I knew at a pretty young age that I wanted to work in some kind of visual storytelling medium. (I was also super into magic, and my 10-year-old self figured that if making movies didn’t work out, I could always fall back on a career as a magician!)

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Ask An Indie: Nate Pacyga, Super2Games

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Welcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Nate Pacyga, Co-Owner / Lead Engineer / Lead Designer, Super2Games

What inspired you to start making games?

Like a lot of Indies, I grew up during the NES and SNES era, which was a pretty sweet time to be a kid and gamer. I bought my first Nintendo at the age of 6 by collecting pop cans and saving up, so I earned it! From there it was an obsession with playing as many games as I could. It wasn’t until well after high school that I had the attention span to even start programming and I didn’t start studying game design until I was 26.

At what age did you create your first game? What was it like?

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Local Educators Get Big Response On Kickstarter for Computing Game

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By John Ewoldt, Star Tribune

“Fourteen hours after Paul and Alyssa Boswell launched a Kickstarter campaign for a game designed to teach about computers, they met their $48,000 goal. Then, things went into an infinite loop.  On Thursday, nine days after the campaign started, the Shoreview couple had raised $194,000 from more than 2,100 backers.”

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Ask An Indie: Mark LaCroix, Noble Robot

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Welcome to Ask An Indie where we interview local independent game developers to learn how they make, do and create.

The Indie: Mark LaCroix, Director, Noble Robot

What inspired you to start making games?

For over a decade, I have worked professionally as a filmmaker, web developer, audio engineer, and motion graphics designer. I often jump from medium to medium, trying to further develop my voice as an artist. I’ve always been equally a visual designer, a technologist, and a storyteller, and have never been satisfied doing any one thing.

When I was in elementary school, I would spend recess in the computer lab building choose-your-own-adventures in HyperCard. In middle school, I made interactive animations in Flash and created mods for Quake and Quake II. In high school, I taught myself BASIC in order to create text adventure games on my graphing calculator.

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