Ask An Indie: Danika Ragnhild, Naming Is Hard

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DanikaAsk an Indie: Danika Ragnhild, Producer/writer/composer, Naming is Hard.

What inspired you to start making games?

I have to say every type of art I enjoy I make, but it wasn’t true until Shanti approached me about moving from professional theatre to game development. As to what really inspired me it would have to be my lifelong love of games. They’ve always been a part of my life and I can’t imagine myself without them.

At what age did you create your first game? What was it like?

I created my first game in 9th Grade when I was in the advanced math track and they gave us Ti-83s. I immediately started programming in ASCII movies.

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Ask An Indie: Chip Pedersen, FrostBit Studio

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Chip PedersenAsk an Indie: Chip Pedersen, Founder, FrostBit Studio

What inspired you to start making games?

Playing games is what initially got me interested in their production. I clearly remember playing a Star Trek arcade machine in a bowling alley when I was about 13. The game was so amazing, I was mesmerized by it. I didn’t know what it took to make a game or that it was even an actual career, but I thought, “I have to figure out a way to do this.”

At what age did you create your first game and what was it?

That depends on how you define games. One of my first designs was based on Mattel Auto Race.  One of the first hand held LED games released in 1976. I got bored with it pretty quick so I created a mod of the game.

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Ask An Indie: Will Tice, unTied Games

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pic1[1]Ask an Indie: Will Tice, leader & programmer, unTied Games

What inspired you to start making games?

This is the question every indie dev loves to answer! I’ve been into video games ever since I was a little kid. The SNES was my bread and butter, and I have very fond memories of playing Final Fantasy III and Mega Man 7. My all-time favorite game series is Mega Man, and it really impressed on me what a game should feel like when you play it. The responsiveness of the controls and the way the character moves… all of it comes together in the Mega Man games to create a fun, action-packed experience.
That’s something I’d like to capture in my future games.

At what age did you create your first game? What was it like?

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Ask An Indie: Zach Johnson, Zachstronaut

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Screen Shot 2015-07-09 at 1.01.38 PMAsk an Indie: Zach Johnson, owner and Creative Developer, Zachstronaut, LLC.

What inspired you to start making games?

I played a ton of games as a kid, and I found myself having ideas about how those games could work differently. I also spent hours and hours drawing things as a kid. I’d imagine things inspired by cartoons or whatever, and then I’d draw them out. I think I liked the process of creation. Games ended up being the same for me. I remember spending a lot of time with a pencil and graph paper drawing out my own levels for different games.

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Ask An Indie: Lisa Walkosz-Migliacio, Intropy Games

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Lisa-Walkosz-MigliacioAsk an Indie: Lisa Walkosz-Migliacio, Co-President & Lead Developer at Intropy Games

What inspired you to start making games?

Believe it or not, I’ve been making video games for almost 20 years. Other than a fun, interactive historical game starring Joan of Arc that I created for a high school project, most of my early games have never been shown to the public.

Games are a unique medium in that they bring together visuals, audio, and tactile feedback, and it’s actually quite an undertaking to put all the pieces together in a cohesive way. I dabble in art and music, and my training as a software engineer made the transition to making games professionally a natural fit.

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Ask An Indie: Nick Behrens, From Nothing Game Studios

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From Knothing Game StudiosBy Beth Korth,

Ask An Indie: Nick Behrens, Artist & Conceptual Designer – From Nothing Game Studios

What inspired you to start making games?

I think it differs for all of us, just as our backgrounds and many of the games we’re interested in differ.  I have personally wanted to do this since I was in high school “way back” in the 90’s.  I think for a couple of us, the idea of actually making games was merely an extension to how much we loved this industry and medium.

At what age did you create your first game?  What was it like?

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Global Game Jam Turnout Points To A Growing Twin Cities Gaming Scene

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Screen Shot 2015-02-10 at 2.31.56 PMBy Beth Korth,

Each January, game developers and enthusiasts gather at sites around the world to develop an entire game in 48 hours during the Global Game Jam.

Minnesota had one jam site this year, titled GameCraft, co-hosted by GLITCH, and IGDATC, at the University of Minnesota.

Boasting 83 registered “jammers” who uploaded 28 games to the Global Game Jam site, participation doubled from the previous year. The event is designed to stimulate collaboration and learning over competition and winning.

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As IoT grows, so goes the team at Punch Through Design

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PunchThroughDesignBy Beth Korth

If you operate within Internet of Things (IoT) world or consider yourself a maker, you’re likely familiar with Punch Through Design.

Their site succinctly states the mantra: “We’ve helped companies build great wireless products by providing hardware and software expertise. We design boards, write firmware, build iOS and Android apps and everything in between.”

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